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Project Links:

 

 
 
   
   
   
 
 
   
 
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spacerSandStorm: Pariah Mutiplayer Map and art assets: SandStorm

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spacerSetting: San Fransico, turned into a sand dune in the year 2550.

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spacerPrefabs modeled & textured: Asorted junk piles with bump maps, asorted girders, street lamps, parkig meters, trailer containers, spacertunnel pannels, tunnerls, satelite dish, Golden Gate bridge, arches, lamps, 2d shaking wires, 3d wires

spacerw/vertex shaders for wind movement, emitters for sandstorm effect in level.

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spacerEffects: 3 Differnet Dust emitters for wind, sand, clouds. Sky BSP layers for sun scattering lighting behind panning clouds

2004

 

spacerBrakeDown: Pariah Mutiplayer Map and art assets: BrakeDown

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spacerSetting: Flooding Underwater Station.

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spacerPrefabs Modeled & Textured: Round hallways (2), Sliding Door, Windows, Door Frames, Stairs, Computer Pillars, Console Walls (2), alpha paint for floor decals (4), siding lamps, corner walls, rails (3), undeweater scenary stations, ceiling, floors.

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spacerEffects: Bubble emitters for underwater scene, water rings around flooded machines, water flowing into station, water splashing, spacerdistortion fluid surface for water effect, sliding door water splash (up/down) and water drip emitter.

2004

 

spacerShrouds: Pariah Mutiplayer Map and art assets

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-coming soon

 

 

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spacerSetting: -

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spacerPrefabs Modeled & Textured: -

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spacerEffects: -

coming soon

 

 



spacerAll content is property of Manuel Llamas or Digital Extremes and can not be used without permission.