spacer

spacer

USE

spacer

USE

spacer

spacer

spacer

spacer

spacer

spacer

 

spacer

spacerspacer

spacer

Manny Llamas

mannymation@gmail.com

Lead Character Artist

spacer

spacerskills

spacer

Visual/Technical

spacer

Character Design
Modeling/Sculpting
Concept Art

Marketing Beauty Rendering
Illustration

Level Design
Texture Art

Special Effects

Environmental Modeling  
Web Design

Applications

spacer

XSI

Z Brush

Mudbox

Photoshop

Maya

Mental Ray
Studio Max 3D

Unreal Editor
DreamWeaver
Flash

spacer

spacerexperience

spacer

spacerLucasArts,spacer2006-Present
spacerLead Character Artist

spacer

 

"Star Wars: The Force Unleashed II" - Xbox360, Ps3, PC

 

Helped design characters and then went on to model and texture various characters for the game:

 

TFU II Models/Textures

 

- Starkiller Head Sculpt

 

- Starkiller Facial Blend Sculpts

 

- Apprentice Clone Costume

 

- Apprentice Evil Costume

 

- Darth Vader

 

- Proxy

 

- Bobba Fett

 

 

Other Key Contributions

- Cover Art Image

- Other marketing beauty renders/images used for magazine covers, special edition metal box, collector watches, etc.

-High poly meshes and textures where used fot Blur's Cinematic Trailer and TV spots of Force Unleahed II.

- Recreated the Light Sabre special effects and behaviours

- Scortch mark special effects

- Rain Shader Materials and texture work implementation/design

- Lit key in game cinematic scenes

- Assited in implementing the cloth wind shaders for the drop sequences

 

 

spacer

 

"Star Wars: The Force Unleashed- Ultimate Sith Edition" - Xbox360, Ps3, PC

 

Helped design characters and then went on to model and texture various characters for the game:

TFU: USE

- Boba Fett (model/textures)

- Apprentice Tatooine Costume (Design/Concept)

Other Key Contributions:

- Cover Art / Inside Images of metal box.

- Created 10 collectable art illustrations distributed in the special edition metalic box set.

 

spacer

 

"Star Wars: The Force Unleashed" - Xbox360, Ps3, Psp, Wii, Ds

 

Helped design characters and then went on to model and texture various characters for the game:

TFU

- Apprentice Starting Costume

- Apprentice Felucia 1

- Apprentice Raxus 1

- Apprentice Death Star

- Apprentice Ultimate Evil

- Proxy

- Kazdan Paratus

- Darth Maul

- Evo Trooper

(dirty electricity absorbig troopers)

- Rebel Saboteur

(grenade thrower rebel)

 

Downloadable Content Pack Characters

- Apprentice Clone Wars Animated Style

- Apprentice Uber Evil

- Darth Sion

- Kit Fisto

 

Renders / Illustrations for our Marketing team to used in magazines world wide and at media events (Comic Con Lucas Film Show Floor Lit Columns, Standees, GDC Pannels, Launch Event promo character art, etc.)
Contributed to the creation of some Environment assets (Multiple Lightsabres, Rogue Shadow Cockpit, weapons, etc.
updating...

spacer

spacerDigital Extremes,spacer 2001 - 2006
spacerLead Character Artist

spacerLevel Designer

spacerSpecial Effects Artist

spacer

 

"Warpath" - BOX, PC

Lead Character Artist

Effects Artist

Modeled, textured and uv-unwrapped a few of the characters and overlooked the developement of others.
Textured and modeled prefabs for some of the environments of the game.
Created special effects for the weapons (muzzle flashes, hit effects etc), explosions (cars, rocktes, ships, energy blasts), water distortion shaders, fluid surfaces, blood squirts and sprays, decals, smoke, shields, ect ..

spacer

 

 

 

"Pariah" - BOX, PC, PS2

Lead Character Artist

Level Designer

Effects Artist

Provided Character Design and concepts for characters, some weapons, vehicles and settings in the game.
Modeled, textured and uv-unwrapped 16 characters and overlooked the developement of others.
Textured and modeled prefabs including ships, interior walls, consoles, animated screens, plantlife, lights, etc..
Created the Cover Art of Pariah.
Level designed three mutiplayer maps (layout, bsp, special effects, blocking volumes, lighting, etc) and made their art sets (meshes, textures).
Created special effects for the weapons (muzzle flashes, hit effects etc), explosions (cars, rocktes, ships, energy blasts), water distortion shaders, fluid surfaces, blood squirts and sprays, decals, smoke, shields, ect .. (approx. 70 different emitters)

spacer

Pariah Presentation/Demos - European Press Tour

spacer

Presented Demos and provided interviews given to the European Media.
(Live Presentations, Magazine Interviews, TV Interviews-Demos)
Two week Tour covered London, Italy, Germany, Sweden, Spain, Denmark, Holland, and France.
Two week Tour covered London, Italy, Germany, Sweden, Spain, Denmark, Holland, and France.

spacer

spacerValve Software,spacer1999-2000
spacerCharacter/Environment Artist

 

 

 

"Counter-Strike" - PC

 

Modeled character meshes at 700 - 900 polygons.
Textured the characters meshes on a single 512x512 textures
Modeled and textured Environmental Prefabs for an Unannounced Project, ranging from 500-1000 polygons.

spacer

spacerMaverick Developments,spacer 1999
spacerLead Character Artist

spacer

 

 

"Wanted HL", A total Conversion released for Half-Life - PC

 

Modeled character meshes at 700 - 900 polygons.
Textured the characters meshes on a single 512x512 textures

spacer

spacerHalf-Life Mod Projectspacer 1998-1999
spacerProject, Art, & Design Lead

spacer

"Existence" A total Conversion released for Half-Life - PC

spacer

 

"Existence" A total Conversion released for Half-Life

 

Design, art production, and PR
Led and directed a team that consisted of programmers, artists, sound artists, voice talent and level designers.
The game was featured at the Yearly Half-Life Mod Expo in San Fransico in 1999, where it received a cash price from Valve Software at the event.

spacer

spacereducation

spacer

spacerArt Institute , Art Institute of Toronto
spacerAdvanced Diploma

spacer

spacerMaya based courses in Modeling, Special Effects, Rigging, Animation, Texturing, spacerSurfacing & Lighting, etc.

spacer

spacerSheridan College, Institute of Technology
spacerCollege Certificate

spacer

spacer3D Design, 2D Design, Life Drawing, Sculpture,

spacerImaging Systems-Rendering, Photography, Painting.

spacer

spacerBurlington Art Center

spacerLife Drawing Sessions

spacer

spacer4 hour long life drawing sessions with live models twice a week, improved my spacersketching/proportion skills.

spacer

contact

 

mannymation@gmail.com

 

 

 

 

 

spacer

 

 

 

 

Shipped Titles

 

USE

 

 

USE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

studio links

 

education links

www.artinstitutes.edu/toronto
www.sheridaninstitute.ca
www.burlingtonartcentre.on.ca

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

spacerAll content is property of Manuel Llamas, Lucas Film or Digital Extremes and can not be used without permission.