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Manuel Llamas
mannymation@gmail.com
Senior Artist

skills

Visual/Technical

Character design
Sculpting
Concept Artist
Illustration
Texture art
Special effect/emitters/etc
Art direction
Environmental modeling
Level design
Web design |
Applications

SoftImage-XSI
Z Brush
Mudbox
Maya
Mental Ray
Studio Max 3D
Photoshop CS 3
Unreal Editor
DreamWeaver
Flash |

experience

LucasArts, 2006-Present
Senior Character Artist

"Star Wars: The Force Unleashed" - Xbox360, Ps3, Psp, Wii, Ds

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Helped design some of the characters and then went on to model and texture various characters for the game: |
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TFU
- Apprentice Starting Costume
- Apprentice Felucia 1
- Apprentice Raxus 1
- Apprentice Death Star
- Apprentice Ultimate Evil
- Proxy
- Kazdan Paratus
- Darth Maul
- Evo Trooper
(dirty electricity absorbig troopers)
- Rebel Saboteur
(grenade thrower rebel)
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Downloadable Content Pack Characters
- Apprentice Clone Wars Animated Style
- Apprentice Uber Evil
- Darth Sion
- Kit Fisto
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Renders / Illustrations for our Marketing team to used in magazines world wide and at media events (Comic Con Lucas Film Show Floor Lit Columns, Standees, GDC Pannels, Launch Event promo character art, etc.) |
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Contributed to the creation of some Environment assets (Multiple Lightsabres, Rogue Shadow Cockpit, weapons, etc. |
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updating... |

Digital Extremes, 2001 - 2006
Lead Character Artist

"Warpath" - BOX, PC

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Modeled, textured and uv-unwrapped a few of the characters and overlooked the developement of others. |
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Textured and modeled prefabs for some of the environments of the game. |
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Created special effects for the weapons (muzzle flashes, hit effects etc), explosions (cars, rocktes, ships, energy blasts), water distortion shaders, fluid surfaces, blood squirts and sprays, decals, smoke, shields, ect .. |

"Pariah" - BOX, PC, PS2

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Provided Character Design and concepts for characters, some weapons, vehicles and settings in the game. |
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Modeled, textured and uv-unwrapped 16 characters and overlooked the developement of others. |
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Textured and modeled prefabs including ships, interior walls, consoles, animated screens, plantlife, lights, etc.. |
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Created the Cover Art of Pariah. |
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Level designed three mutiplayer maps (layout, bsp, special effects, blocking volumes, lighting, etc) and made their art sets (meshes, textures). |
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Created special effects for the weapons (muzzle flashes, hit effects etc), explosions (cars, rocktes, ships, energy blasts), water distortion shaders, fluid surfaces, blood squirts and sprays, decals, smoke, shields, ect .. (approx. 70 different emitters) |

Pariah Presentation/Demos - European Press Tour

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Presented Demos and provided interviews given to the European Media.
(Live Presentations, Magazine Interviews, TV Interviews-Demos)
Two week Tour covered London, Italy, Germany, Sweden, Spain, Denmark, Holland, and France. |
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Two week Tour covered London, Italy, Germany, Sweden, Spain, Denmark, Holland, and France. |

Valve Software, 1999-2000
Character/Environment Artist

"Counter-Strike" - PC

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Modeled character meshes at 700 - 900 polygons. |
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Textured the characters meshes on a single 512x512 textures |
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Modeled and textured Environmental Prefabs for an Unannounced Project, ranging from 500-1000 polygons. |

Maverick Developments, 1999-2000
Lead Character Artist

"Wanted HL", A total Conversion released for Half-Life - PC

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Modeled character meshes at 700 - 900 polygons. |
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Textured the characters meshes on a single 512x512 textures |

Half-Life Mod Project 1998
Project, Art, & Design Lead

"Existence" A total Conversion released for Half-Life - PC

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Design, art production, and PR |
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Led and directed a team that consisted of programmers, artists, sound artists, voice talent and level designers. |
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The game was featured at the Yearly Half-Life Mod Expo in San Fransico in 1999, where it received a cash price from Valve Software at the event. |

education

Art Institute , Art Institute of Toronto
Advanced Diploma

Maya based courses in Modeling, Special Effects, Rigging, Animation, Texturing, Surfacing & Lighting, etc.

Sheridan College, Institute of Technology
College Certificate

3D Design, 2D Design, Life Drawing, Sculpture,
Imaging Systems-Rendering, Photography, Painting.

Burlington Art Center
Life Drawing Sessions

3 hour long life drawing sessions with live models twice a week, improved my sketching/proportion skills.

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